My Projects
A look into my projects, ranging from design to AI to wearables. My work covers accessibility research, artificial intelligence and bias research, user experience and design prototyping, and competitive analysis and research.
All Projects
My range of human-centered projects across UI/UX research, design, AI, product, and general research.
ux · community
Redesigning the Backyard FunFinder

A web-based planning tool that turns park data into clear, accessible outdoor experiences.
UX · Visual systems
RIOT Festival

A full festival experience shaped through personas, journeys, visual identity, and a mobile interface.
research · ai bias
Wasn’t Built for Us
Perceptions of AI-supported writing technology.

Product research · Life sciences
Agilent Technologies

Competitive and user research for technical marketing and brand teams in the life sciences.
Responsible AI · Justice
Potential Harms of AI

An investigation of how generative AI can reproduce harm within the justice system.
research · tangible media
Switch Kit

An affordable, customizable approach to accessible play and mobility.
research · ai bias
AI Summaries

Evaluating how generated summaries support students with disabilities.
Branding · Graphic design
LitFest

A visual identity and promotional system for a literary festival built around banned books.
BRANDING · GRAPHIC DESIGN
Society of Women Engineers

A unified graphic system that turns student outreach into clear, engaging community growth.
BRANDING · GRAPHIC DESIGN
Riverwalker Talent

A modern digital brand that turns complex talent services into clear, accessible web experiences.
UX · Community
ConnectCrew

A student volunteering app that turns intent into clear, approachable ways to contribute.
product · accessibility
KindMind

A wearable technology concept that turns environmental sensory data into clear, gentle regulation support.
Brand strategy · Research
Diaper Stork
A competitive analysis that clarified positioning opportunities for a sustainable diaper service.

All Projects
My range of human-centered projects across UI/UX research, design, AI, product, and general research.
ux · community
Redesigning the Backyard FunFinder

A web-based planning tool that turns park data into clear, accessible outdoor experiences.
UX · Visual systems
RIOT Festival

A full festival experience shaped through personas, journeys, visual identity, and a mobile interface.
research · ai bias
Wasn’t Built for Us
Perceptions of AI-supported writing technology.

Product research · Life sciences
Agilent Technologies

Competitive and user research for technical marketing and brand teams in the life sciences.
Responsible AI · Justice
Potential Harms of AI

An investigation of how generative AI can reproduce harm within the justice system.
research · tangible media
Switch Kit

An affordable, customizable approach to accessible play and mobility.
research · ai bias
AI Summaries

Evaluating how generated summaries support students with disabilities.
Branding · Graphic design
LitFest

A visual identity and promotional system for a literary festival built around banned books.
BRANDING · GRAPHIC DESIGN
Society of Women Engineers

A unified graphic system that turns student outreach into clear, engaging community growth.
BRANDING · GRAPHIC DESIGN
Riverwalker Talent

A modern digital brand that turns complex talent services into clear, accessible web experiences.
UX · Community
ConnectCrew

A student volunteering app that turns intent into clear, approachable ways to contribute.
product · accessibility
KindMind

A wearable technology concept that turns environmental sensory data into clear, gentle regulation support.
Brand strategy · Research
Diaper Stork
A competitive analysis that clarified positioning opportunities for a sustainable diaper service.
